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Old May 29, 2006, 02:21 PM // 14:21   #1
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Default Guild Wars Boardgame

I am working on a Guild Wars Boardgame, and would like some input. I have really only played as a Ranger and am looking for some ideas about the other professions from those who know them better. If you could post what you believe are the most important skills in each attribute of a profession. Please limit each post to one profession and list each skill under it's appropiate attribute. My game will be limited to 8 skills per attribute that one can learn. plus some non attribute (General) skills. Also if you could include atleast 2 of the 8 skills to be start out skills that would be great.
Thank You.
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Old May 29, 2006, 03:19 PM // 15:19   #2
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I think a GW TCG would work pretty well, actually.

As long as there was a 'wammo' or 'mending' card. >;D
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Old May 29, 2006, 04:15 PM // 16:15   #3
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Default Fire/Water "core 8"

I think a GW TCG or Board Game would work great, I'll be interested to see the results!
As to skills, I play mainly elementalist. Here are what I see as the "core 8" fire skills that would translate well to board game play:
  1. Fire Attunement
  2. Flare
  3. Meteor
  4. Fire Storm
  5. Meteor Shower
  6. Searing Heat/Tenai's Heat
  7. Bed of Coals
  8. Double Dragon {elite}

...and then water:
  1. Water Attunement
  2. Ice Spear
  3. Armor of Mist
  4. Frozen Burst
  5. Mist Form {elite}
  6. Rust/Maelstrom (depending on how signets get worked)
  7. Vapor Blade
  8. Ice Prison/Tenai's Prison

...air:
  1. Air Attunement
  2. Lightning Strike
  3. Enervating Charge
  4. Shock
  5. Gale
  6. Chain Lightning
  7. Whirlwind/Tenai's Wind
  8. Ride the Lightning {elite} (Could be interesting if reworked in a new enviornment)

...and finally earth:
  1. Earth Attunement
  2. Obsidian Flame
  3. Aftershock
  4. Stone Daggers
  5. Stoning
  6. Earthquake
  7. Crystal Wave/Tenai's Crystals
  8. Sliver Armor
  9. Shockwave {elite}

As for general elementalist skills, (I think this is what you meant), there are 2 that I use constantly:
  1. Aura of Restoration
  2. Elemental Attunement {elite}

EDIT: Added Air & Earth

Last edited by zombiefl12; May 29, 2006 at 04:51 PM // 16:51..
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Old May 29, 2006, 04:19 PM // 16:19   #4
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How to win:
1) Be the last person without 60% dp.
2) Be the first person to reach lvl 20
3) Be the first person to make a whammo with mending
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Old May 29, 2006, 04:44 PM // 16:44   #5
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Suggestions would be easier if we had any idea what you were doing.
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Old May 29, 2006, 06:58 PM // 18:58   #6
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Oh Dude, you guys are in for such a treat. More details to come in the next day or 2 (not the boardgame portion but a TCG).
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Old May 29, 2006, 07:21 PM // 19:21   #7
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Quote:
Originally Posted by Inde
Oh Dude, you guys are in for such a treat. More details to come in the next day or 2 (not the boardgame portion but a TCG).
I hope it is part of the UFS so that I can put my elementalist up against Gabe and Tycho

personally I would love to see a GW theme for warhammer as well
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Old May 29, 2006, 07:23 PM // 19:23   #8
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Quote:
Originally Posted by zombiefl12
...and finally earth:
  1. Earth Attunement
  2. Obsidian Flame
  3. Aftershock
  4. Stone Daggers
  5. Stoning
  6. Earthquake
  7. Crystal Wave/Tenai's Crystals
  8. Sliver Armor
  9. Shockwave {elite}
With regard to your earth ele skills: in my experience earth eles tend to be used in a fairly defensive role, with occasional massive area damage with EQ-AS or a bit of directed spike damage with obsidian flame. If one has an earth ele in the build, one almost always has them carry at least 2 wards, and sometimes three. So perhaps that list could look more like:

Glyph of energy {e}
Obsi flame
Earthquake
Aftershock
Ward vs Melee
Ward vs Foes
Armour of Earth
Earth attune / aura of restoration / ward of stability

That's the classic warder ele build minus a res sig, and probably the most common earth ele you'll come across.
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Old May 29, 2006, 07:39 PM // 19:39   #9
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Quote:
Originally Posted by TomD22
With regard to your earth ele skills: in my experience earth eles tend to be used in a fairly defensive role, with occasional massive area damage with EQ-AS or a bit of directed spike damage with obsidian flame. If one has an earth ele in the build, one almost always has them carry at least 2 wards, and sometimes three. So perhaps that list could look more like:

Glyph of energy {e}
Obsi flame
Earthquake
Aftershock
Ward vs Melee
Ward vs Foes
Armour of Earth
Earth attune / aura of restoration / ward of stability

That's the classic warder ele build minus a res sig, and probably the most common earth ele you'll come across.
Thanks for that response . I mainly play nuker and water builds, so I wasn't quite sure what to do with earth.
@Inde:
Do you mean some TCG that's going to be produced and in stores? If so, I can't wait.
EDIT:
@MadOnion:
I considered most of those skills, but my lists were more aiming to show versatility of an attribute than viable in-game builds. I don't consider any of those lists as builds, more showcases of what an elementalist can do with each area. (If 8-skill builds were what the OP wanted, then by all means go with the other's suggestions).

Last edited by zombiefl12; May 29, 2006 at 09:09 PM // 21:09..
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Old May 29, 2006, 07:52 PM // 19:52   #10
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Your ele list is decent, but you're missing some key skills.

Almost every air ele build you see uses lightning orb as it's an incredibly powerful skill, though it can be kited. I would suggest for air:
1. Air Attunement
2. Lightning Strike
3. Enervating Charge
4. Lightning Orb
5. Gale
6. Chain Lightning
7. Whirlwind/Tenai's Wind
8. Lightning Surge {elite} (Not seen all that often, but it is the most used air elite).

Earth should be defensive (as Tom suggested). As for your fire build, you're missing 3 very common fire skills which are fireball, incindary bonds, and flame burst. Flare isn't any great skill, but I can see it being used in a board game.

1. Fire Attunement
2. Flare
3. Incendary (sp) bonds
4. Fireball
5. Meteor Shower
6. Searing Heat/Tenai's Heat
7. Flame Burst
8. Double Dragon {elite} (not sure on elite as almost every fire build uses ele attune)

Water:
1. Water Attunement
2. Ice Spear
3. Armor of Mist
4. Frozen Burst
5. Water Trident {elite}
6. Rust/Maelstrom (depending on how signets get worked)
7. Deep Freeze
8. Ice Prison/Tenai's Prison
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Old May 29, 2006, 08:15 PM // 20:15   #11
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Phantasy Star Online Episode 3 was a fairly fun compromise between board and card games, giving mechanics of AoE, movement, tactical positioning, and such.

As for a GW TCG, I've actually been tinkering with ideas on it on and off for a while now. Wonder what Inde's surprise will be o_O
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Old May 29, 2006, 08:49 PM // 20:49   #12
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Quote:
Originally Posted by Inde
Oh Dude, you guys are in for such a treat. More details to come in the next day or 2 (not the boardgame portion but a TCG).
lol, a Guild Wars TCG I doubt it'll be cool if it'll come to be honost.

And good luck on the board game. Probably, the biggest problem is that all durations and skill recharges would be turns (each turn would be 5 seconds for example), and interupts would be able to interupt everything with a low casting time, which would definitly make those popular.

And "working on a board game"? Are you from a board game company, or just an idividual that feels like making a board game?
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Old May 29, 2006, 08:50 PM // 20:50   #13
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What does TCG mean the card game uild Wars board game not bad as another game I play was inspired by a board game.
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Old May 29, 2006, 10:33 PM // 22:33   #14
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Oh heavens no, not in a store. We just have something very cool that I'd like to see some of the members of the community 'help' finish and come up with. All the hard part's been done. You'll see
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Old May 29, 2006, 10:49 PM // 22:49   #15
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How bout, bring pokemon style game pins? collectibles that fight? have the Wammo card, o reven the echo mending card!
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Old May 30, 2006, 12:17 AM // 00:17   #16
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Thank you for the posts so far, it looks great. I haven't even gone through all of them. As of now what I'm working on is a Cooperative Boardgame for up to 8 players. It will involve mosty quests which lead to Missions, at the end of each mission you will meet a boss where if the team defeats him/them the team will level up and earn new skills, Later the bosses in the missions will have elites. Skills will be represented by Cards (limit 8 per quest just like in game) certain skills will have 1 turn cooldowns where others will have longer cooldowns such as 6 turns this will correlate with the current game.
I will after trying it out, look into incorporating PVP, not sure how yet but sure I'll figure it out.

I now notice the TCG idea. Actually this idea has spawned from a Card Attack game my friend and I played utilizing the Guild Wars theme, he created most of that. It was OKAY, but we felt it would be cool to turn it into a Cooperative Boardgame. His Card Attack game played alot like PVP, which again I hope I can put into this boardgame. All inputs would be greatly appreciated, like I said my knowledge is limited with mostly Ranger.
Also our game will have Towns/Outposts to visit, the Map will be keyed and each Area will be zoned with 1 or 2 outposts. You wil have to complete the quests for the area, then you will enter into the mission area which will unlock the next Keyed Area which will attach to the former. Sort of like the key maps in a game called "Duel of Ages" not sure if you guys played that game (it's great) but it would give you an idea how the map would work.

Last edited by chessduffer; May 30, 2006 at 12:24 AM // 00:24..
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Old May 30, 2006, 01:07 AM // 01:07   #17
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Guild Wars Monopoly would so be the easiest. Cavalon and Hause zu Heltzer would replace boardwalk and parkplace, so on and so forth. Also you could get chance cards that say "You have been scammed by a noob, give 50 to each player!"

I would definetly buy gw monopoly
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Old May 30, 2006, 01:56 AM // 01:56   #18
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The Guild Wars(tm) name and spells are intellectual property of Arena.net and they reserve all rights to their use
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Old May 30, 2006, 02:04 AM // 02:04   #19
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Quote:
Originally Posted by generik
The Guild Wars(tm) name and spells are intellectual property of Arena.net and they reserve all rights to their use
Well if they want to come after me that's all fine. I am not looking to make any money off this game, I've made enough with other games. I am only looking for something to do and combine 2 loves of mine, Guild Wars and Boardgaming/ Boardgaming Design. This will only be played in my house with my friends. I would like to post the final product up, but will look for permission first from A-Net before doing that.
I only wanted to get input from the people that would give me the best resource, The true fans and experienced gamers of Guild Wars. I think My friends and I can make a good boardgame that best represents the Theme and emotion of the Guild Wars World.
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Old May 30, 2006, 03:27 AM // 03:27   #20
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Make it online will you like autoassaulttcg.com
and yugioh online

GuildWarsTCG.com FTW!!

then later combine GW Board game and GW TCG that'll be awesome.
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